![]() ![]() ![]() (it has the half of the performance compared to a The cpu isn't great, compared to what we have nowaday or some older tech. This ram value is a bit low nowaday (even for zandronum) so depending of the mode you'll note lag by not enough ram. (so the gpu performance would something near a nvidia 9400gt with could play zandronum quite well on my core 2 duo 2,6GHz) This would cause some lag as everything was loaded again, but its better than crashing 40 minutes into a round.Īssuming you don't have the Intel GMA 4500M HD and yes the ATI Mobility Radeon HD 4570. If I alt tabbed and tabbed back into the game, it would reset the vram and actual ram. I second the vram and ram crashing issue as in zdoomwars, zandronum would regularly crash after it took 6.3GB of my 8GB of ram. I always played with all the filters on to the max on a 1GB card (geforce GTX650), my current card is 2GB GDDR5 (radeon R9 270X), i wasnt even aware that filter even used up so much VRAM if that is true. I bet this config will be the half of the price of a xbox one and may play well other games too. DISABLE HIGH QUALITY RESIZE MODE!!!! (this evil filter, will eat all your vram and ram, plus if play for a long time you'll be out of memory and your game will crash or lag alot.) [as example this evil filter eated 2gb of vram, and 9,6gb of ram D: (8gb ram + 1,6gb of swapp) ![]() 4GB ram (most of mods will not use even 512mb of ram, but still now, the mod that most eated ram was using 1,8gb so 4gb is just enough) Intel HD4000 or higher, some new Nvidia gpu (better not go to amd gpu for zandronum) Core i3 3GHz or some i5 with turbo boost higher than 3GHz. The gpu part will not help at all in most cases, ofc a new gpu is welcome,but like on my case 80% of the time the fps is the same compared to intel hd 4000 and amd hd8870m, because the main problem will be the cpu that will lags. It's easy for zandronum,get a good processor (doesn't require to be alot of cores), since zandronum is monothread you'll require a cpu with a high clock on a single core (so intel turbo boost will actually help here). Software fluctuated at 40-50 in same maps.)Įdit: That was done without turning dynamic lights on, though.Īlso, I wonder, what if Zandronum used the Doomsday engine's renderer?Įdit 2: I remembered I have had big problems with OpenGL, having 0 to 1 FPS, but then I switched the colour depth from 16 to 32 bits and. I got close to 85 FPS in all original doom2/heretic/hexen maps, and Jumpmaze. (actually, OpenGL FPS was higher than using Software. Yeah, I was using 800圆00 resolution back then, but hey! I managed to run Skulltag 0.98d on my old computer - PIII 866 MHz and NVidia GeForce MX400, using OpenGL. Or are you RV-007 who refuses to install his graphics drivers and complains about GZDoom not working? OpenGL as a whole has been extremely accessible for any decent system made in the past decade, man. Both ran fine on native resolution on anything besides AOW2 with dozens of explosions onscreen at once. I could run this game in GL on the worst potato graphics I've ever had in this day and age: onboard AMD (Radeon 3000, made in 2007) and integrated Intel (GMA 4500MHD, made in 2008) chipsets. OpenGL was never meant for avarage graphics cards. I have a good computer still it's impossible for it to handle OpenGL. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |